
it's the Source engine - so you can run it on a potato - great performance is a feature. I can pretty much guarantee that every week more people watch it being played than actually play it. It's stayed so popular primarily because of the incredibly creative modding community. Pretty insane actually, it just broke 13m units earlier this year. How is Garry’s Mod performing these days? Why do you think the game has had such long-lasting appeal? so this backend aims to make everyone's work more visible to everyone else. So we evaluated where we are and what we need to do to be more agile, and I started working on a backend system for us.Īs we've got bigger one of the problems we found was that we don't know what people are doing. I want to get Facepunch into a position where we're kind of an incubator for talented game developers. We checked in with the developer earlier this year to see how Facepunch is changing, how Newman's opinion of Early Access has changed and what his plans for the future are. Now the team is hard at work on Early Access survival game Rust, among other projects. Having set up Facepunch Studios in 2004, the game maker set about working on the massively successful and pretty weird Garry's Mod.

Garry Newman is arguably one of the most prolific developers on Steam.
